If your deck isnt particularly fast, or you want to draw cards on not your turn (Im looking at you, God-Eternal Kefnet players), getting to draw a card now versus later might actually turn out in your favor
Thematically, the decks follow the pattern of previous Modern archetypes such as Jund, Eldrazi Winter, Energy, and UrzaTron
In essence, deathtouch deals lethal damage to a card no matter what its toughness is
Heres the shortened guide for you lazy folk: Pros: Deafen No Pok-Bodies (excluding SP) Moving energys to the Lost Zone 120 HP, Psychic Resistance, SP Card Special M Energys can reduce amount taken Cons: 2 Energy Retreat (Nothing Pok Turn/Switch cant take care of!) Fire Weakness (Special Metals may help you here) Could be slow setting up (Run 3-4 Call Energy as well as 3-4 Energy Gains to avoid this!) Thanks for reading, hope some people play this card at the upcoming States / Regionals, otherwise prepare to test against this beast!
Great with the mobilize mechanic, as even if the tokens get blocked or die naturally, you get something for your effort